<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Slop Factory</title><link>http://slopfactory.a-bba.dev/</link><description>Recent content on Slop Factory</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 13 Oct 2026 15:00:00 +0000</lastBuildDate><atom:link href="http://slopfactory.a-bba.dev/index.xml" rel="self" type="application/rss+xml"/><item><title>Orbit Hop</title><link>http://slopfactory.a-bba.dev/games/orbit-hop/</link><pubDate>Tue, 13 Oct 2026 15:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/games/orbit-hop/</guid><description>A one-button space arcade game. Tap to let go of your orbit, fly in a straight line, and get caught by the next planet. Three sectors, combos, close calls, and zero install.</description></item><item><title>Orbit Hop Devlog #6: The Finished Game (and What We Learned)</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-6-launch/</link><pubDate>Tue, 13 Oct 2026 14:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-6-launch/</guid><description>Orbit Hop 1.0 is finished. A tour of the final game, the numbers behind it, and six lessons from building it from a blank folder.</description></item><item><title>Orbit Hop Devlog #5: Bugs, Fixes and Phones</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-5-testing-and-polish/</link><pubDate>Tue, 13 Oct 2026 13:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-5-testing-and-polish/</guid><description>A robot played Orbit Hop 90 times across three browsers. Here&amp;rsquo;s what broke, how we fixed it, and the one bug no robot could see.</description></item><item><title>Orbit Hop Devlog #4: Making It Look and Feel Good</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-4-look-and-feel/</link><pubDate>Tue, 13 Oct 2026 12:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-4-look-and-feel/</guid><description>Same game, new coat of paint. Before-and-after shots of Orbit Hop&amp;rsquo;s art, a soundtrack written in code, and the small touches that make a hop feel good.</description></item><item><title>Orbit Hop Devlog #3: First Playable</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-3-first-playable/</link><pubDate>Tue, 13 Oct 2026 11:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-3-first-playable/</guid><description>Orbit Hop is playable! Three sectors, one button, instant retries, and a little robot that checks every level can actually be beaten.</description></item><item><title>Orbit Hop Devlog #2: A 12 KB Engine and a Screenshot Robot</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-2-setting-up-the-tech/</link><pubDate>Tue, 13 Oct 2026 10:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-2-setting-up-the-tech/</guid><description>Why we skipped the big frameworks and built Orbit Hop on plain TypeScript and Canvas, plus the reusable template and tools that every future Game Factory game will start from.</description></item><item><title>Orbit Hop Devlog #1: One Tap, Infinite Orbits</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-1-the-idea/</link><pubDate>Tue, 13 Oct 2026 09:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-1-the-idea/</guid><description>Meet Orbit Hop, the first game out of the Game Factory pipeline. Here&amp;rsquo;s the idea, the rules, and why we picked a one-button space game to start with.</description></item><item><title>About the Factory</title><link>http://slopfactory.a-bba.dev/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/about/</guid><description>&lt;p&gt;&lt;strong&gt;Slop Factory&lt;/strong&gt; is a tiny game studio with one mission: put small, weird, free games on the internet, and show our work while we do it.&lt;/p&gt;
&lt;h2 id="what-we-make"&gt;What we make&lt;/h2&gt;
&lt;p&gt;Bite-sized browser games. No installs, no accounts, no 40 GB day-one patch. You click a link, you play. If a game takes longer to load than to understand, we&amp;rsquo;ve failed and we&amp;rsquo;ll write a devlog about it.&lt;/p&gt;</description></item></channel></rss>