<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Design on Slop Factory</title><link>http://slopfactory.a-bba.dev/tags/game-design/</link><description>Recent content in Game Design on Slop Factory</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 13 Oct 2026 11:00:00 +0000</lastBuildDate><atom:link href="http://slopfactory.a-bba.dev/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Orbit Hop Devlog #3: First Playable</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-3-first-playable/</link><pubDate>Tue, 13 Oct 2026 11:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-3-first-playable/</guid><description>Orbit Hop is playable! Three sectors, one button, instant retries, and a little robot that checks every level can actually be beaten.</description></item><item><title>Orbit Hop Devlog #1: One Tap, Infinite Orbits</title><link>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-1-the-idea/</link><pubDate>Tue, 13 Oct 2026 09:00:00 +0000</pubDate><guid>http://slopfactory.a-bba.dev/blog/orbit-hop-devlog-1-the-idea/</guid><description>Meet Orbit Hop, the first game out of the Game Factory pipeline. Here&amp;rsquo;s the idea, the rules, and why we picked a one-button space game to start with.</description></item></channel></rss>