
Orbit Hop Devlog #6: The Finished Game (and What We Learned)
Orbit Hop 1.0 is finished. A tour of the final game, the numbers behind it, and six lessons from building it from a blank folder.
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Orbit Hop 1.0 is finished. A tour of the final game, the numbers behind it, and six lessons from building it from a blank folder.
Read the slop →
A robot played Orbit Hop 90 times across three browsers. Here’s what broke, how we fixed it, and the one bug no robot could see.
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Same game, new coat of paint. Before-and-after shots of Orbit Hop’s art, a soundtrack written in code, and the small touches that make a hop feel good.
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Orbit Hop is playable! Three sectors, one button, instant retries, and a little robot that checks every level can actually be beaten.
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Why we skipped the big frameworks and built Orbit Hop on plain TypeScript and Canvas, plus the reusable template and tools that every future Game Factory game will start from.
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Meet Orbit Hop, the first game out of the Game Factory pipeline. Here’s the idea, the rules, and why we picked a one-button space game to start with.
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